Example
What you'll get as a parent
Your child plays. You get a clear, growing picture of what lights them up, where real strengths are emerging, and what to do next. Here is all of it, for one example child.
Sam, age 7, is an example child. Your reports are written from your own child's play.
The Discovery Checkpoint report
A first picture from about 20 minutes of games your child chooses. The summary is free; the full report adds every area, the evidence and a plan.
Checkpoint report
Sam at 7
6 games · 3 Adventures · 4 days
What stood out
Sam lit up most when building and fitting things together, and kept going after a tower fell three times instead of switching games. Questions about how things work came up again and again.
Strongest current signals
Building & Making
Chooses building challenges unprompted and improves designs between tries.
Why? Seen in 3 games and 2 Adventures, on 4 separate days.
Shapes & Space
Turns shapes in the mind quickly, and went on to the harder mazes by choice.
Why? Harder levels reached in 2 different games.
Emerging possibilities
- A young engineer's curiosity: why things work, then making them work better.
- Enjoys a challenge with clear rules, a good sign for strategy and coding play.
What we still don't know
Music and People & Hearts haven't come up yet. That's not a weakness, just unexplored, so the plan includes both.
What to try next
- This weekend: build a bridge from paper that holds 20 coins.
- This month: a simple coding game where a robot follows Sam's instructions.
- Something new: make a drum kit from pots and find the beat together.
The Talent Compass
Every area of interest on the path from first spark to real skill, so you can see which interests are lasting and where to invest your time and money.
- Wonder & Why🌿 Engaged
- Imagination & Art🌱 Exploring
- Building & Making🌳 Deepening
- Movement & Sport🌱 Exploring
- Nature & Animals🌱 Exploring
- People & Hearts· Not tried yet
- Words & Stories🌱 Exploring
- Patterns & Puzzles🌱 Exploring
- Shapes & Space🌿 Engaged
- Music & Rhythm· Not tried yet
🌳 Building & Making is deepening
Ways to go deeper, at every level:
- At home: a tinkering box with tape, card and old gadgets
- Nearby: a weekend maker or LEGO club
- At school: ask about the robotics or STEM club
- Beyond: a science museum's engineering hall
The Weekly Briefing
One minute to read: what mattered this week, a question to ask at dinner, and one thing to try. It keeps you close to how your child is growing, even on busy weeks.
Sam's week
Something we're noticing
Sam plans before building now: sketching first, then making.
Ask Sam tonight
“If you could build anything for our home, what would it be?”
Test it this week:
Give a goal with no instructions, like a marble run from toilet rolls, and watch how the plan forms.
The 90-day plan
Three months, three threads: go deeper where the spark is strongest, stretch somewhere new, then check in on what changed.
Month 1
Go deeper
A five-step building pathway, ending with designing a toy for a younger child.
Month 2
Stretch
Music and rhythm, the least explored area, through games and a home-made instrument.
Month 3
Explore and check in
A new Checkpoint shows what grew, what faded and what to try next.
Every week also brings three small adventures picked for your child, at home or outside, in about 15 minutes each.
Innatora Plus
All of this, for every child in your family, all year
- A Checkpoint report whenever you want a fresh picture
- The Talent Compass, updated as your child grows
- A Weekly Briefing every week
- A 90-day plan and weekly adventures
- Every game, World and Adventure
- Up to 4 children, each with their own picture
US$79 a year, about US$1.52 a week. Less than a single after-school class, and it helps you choose the classes that are worth it.
No card to start. Try Plus free for 7 days.
Innatora describes interests and emerging strengths from play over time. It is not a test, a diagnosis or a prediction, and it never scores or ranks children.